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Gladiator

Challenge 5 (1,800 XP), Medium humanoid (any race) , any alignment

HP 112 (15d8) AC 16 SPD 30 ft.

Ability Scores
STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 10 (+0) 12 (+1) 15 (+2)
Skills
Athletics: +10, Intimidation: +5
Senses
Passive perception 11
Languages
Any one language (usually common)
Brave
The gladiator has advantage on saving throws against being frightened.
Brute
A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack
The gladiator makes three melee attacks or two ranged attacks.
Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Shield Bash
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry
The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

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