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Winter Wolf

Challenge 3 (700 XP), Large monstrosity , neutral evil

HP 75 (10d10) AC 13 SPD 50 ft.

Ability Scores
STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 14 (+2) 7 (-2) 12 (+1) 8 (-1)
Skills
Perception: +5, Stealth: +3
Senses
Passive perception 15
Languages
Common, giant, winter wolf
Damage Immunities
cold
Keen Hearing and Smell
The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Snow Camouflage
The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Cold Breath (Recharge 5-6)
The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

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